(1) NUMBER OF PLAYERS ON THE FIELD
Teams will
play with 6 players on the field. The offence must
have at least 3 players on the line of scrimmage. All players are eligible
receivers except the player in the middle of the offensive line.
(2) GAME LENGTH
Games will consist of 4 quarters of 12 minutes
each for a total of 48 minutes of playing time.
Except for the last minutes of each half, the timing of games will be "straight
time". The time clock will run
continuously and only stop in the following situations:
(1) A team time out. Each team will have 2 timeouts per half.
(2) An officials timeout.
(3) A prolonged injury where a player is on the ground for more than 15 seconds.
(4) A prolonged officials conference or delay of more than 15 seconds.
During the last 3 minutes of
the first half and the last 3 minutes
of the second half, the game will be timed in accordance with
Rule 1 Section 5 Article 1 of the
Canadian Rulebook for Amateur Tackle Football.
(3) NUMBER OF DOWNS
For all games teams will play 4
down football with the
one yard neutral zone. The offence must
throw a legal OVERHAND
forward pass on at least one of the first three
downs in each series of downs.
Failure to do so will result
in an "Illegal Procedure" penalty. Officials will not stop play until
the ball is dead. Attempting to pass and getting sacked or being forced to run
will not satisfy this rule. The ball must be thrown as a legal forward pass. A
lateral pass will not satisfy this rule. Officials should point this out to a
team that has just thrown a lateral pass. A five yard penalty will be applied
and the down repeated. The offensive team will still be obligated to pass the
ball again after the penalty has been applied.
The defensive team has the option to
decline the penalty, let the play stand and bring up fourth down. The offensive
team can run the ball on fourth down.
In order to avoid this penalty teams
are strongly advised to pass on either first or second down.
The offence
is not required to pass the ball in any set of downs that starts inside their
own 15 yard line.
(4) BLOCKING RESTRICTIONS
Initiating blocks below
the waist is not permitted.
Illegal blocks below the waist are a 15 yard penalty. Any player penalized twice
for this infraction in the same game will not be permitted to play the remainder
of the game.
(5) HASH MARKS
The ball
will be moved to the "hash mark" after each play.
(6) CONVERTS
AND FIELD GOALS
A kicked convert is worth 2 points. A convert by
pass or run is worth 1 point. There will be no rush on the kicker during converts or
field goals during the first three games. No fake converts or field goals. After
three games teams will be able to rush three players and fakes will be
permitted. All rushers are subject to the outside shade rule.
(7) COACHES ON THE FIELD
Teams are permitted to have coaches
on the field during the first three games of
the season.
(8) PUNTS
Teams must declare if they are
punting on fourth down. No rush on the kicker and no fake punts. Kicker must kick the ball from at least 5 yards
behind the line of scrimmage. After
three games teams will be able to rush three players and fakes will be
permitted. All rushers are subject to the outside shade rule.
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